Overview
The "Useless Person" is Netherworld Covenant's equivalent of a Deprived or Wretch class from Souls games. You start with nothing—no class bonuses, no starting equipment advantages, just raw potential and enhanced stamina recovery.
What makes this class unique is its universal weapon proficiency. Unlike other classes locked to certain weapon types, Useless Person can use ALL weapons effectively. Combined with superior stamina regeneration, this creates unlimited build possibilities for skilled players.
Unique Traits
All Weapons Viable
No weapon restrictions. Master any playstyle—switch from Bow to Greatsword mid-run based on what relics you find.
Enhanced Stamina
Faster stamina regeneration than any other class. More dodges, more attacks, more aggressive play potential.
No Starting Bonuses
Zero starting stats, no class abilities. The first few rooms are brutal— survive on pure skill alone.
Adaptive Growth
Build identity forms during the run. Adapt your build to whatever relics and auras the game offers.
Strengths & Weaknesses
Strengths
- Can use ALL weapons effectively
- Superior stamina regeneration
- Ultimate build flexibility
- Highest potential ceiling
Weaknesses
- No starting bonuses at all
- Brutal early game
- Requires mastery of all weapons
- Completely run-dependent
Survival Strategy
Adaptive Opportunist
Survive early game at all costs. Identify strongest relic synergies mid-game and pivot weapon choice to match.
Weapon Flexibility
Since all weapons are viable, choose based on what relics you find:
Combat Tips
Abuse Stamina Regen
Your stamina recovers faster. Use this to dodge more and stay aggressive longer than enemies expect.
Stay Flexible
Don't force a build. If the game gives you crit relics, go daggers. Spell relics? Go staff.
Early Game Caution
Your first few rooms are the hardest. Play extremely safe until you find your first weapon upgrade.
Master All Weapons
Practice with every weapon type. You never know what the RNG will offer in a run.
Prioritize Defensive Relics Early
You can't deal damage if you're dead. Early survivability enables late-game scaling.
Know When to Commit
By room 10, your build should have direction. Don't keep hedging—commit to a strategy.
Best Soul Companions
Guardian
RecommendedFor early game survival. Guardian keeps you alive through the brutal opening where you have no defensive stats.
Rogue
For experienced players. Rogue's mobility complements your stamina advantage and aggressive playstyle.